之前发了几个小脚本,我都说了是垃圾的了,居然还是有人鄙视,那我就发两个嚣张的脚本牛逼一下。
更牛逼的还有个可以把附近玩家都踢下线的,我用了两个月,但这个太损人了,所以只在周三晚上用。了解这款游戏的书友可能猜到了,对,我用它在零点后踢彩票中心的玩家,以独占彩票中心。这样我们星系的彩票奖品就比其它星系少,我的货就保值了……
//注:这两个脚本在最值钱时能卖到十万以上,这不是吹牛逼,一个百台电脑的网吧不用一周就能回本。现在游戏都就停运了,它们只有收藏价值了
//注2:其中一段封包代码是游戏当年的噩梦,如果没有这段东西,我想这款以游戏币保值而著称的游戏的寿命至少还能延续一年
//感谢三个人,魔煞一族の龙哥哥、皑皑白雪、水祭司……
LabelLoop,shua;
varmp,m0,hh0,t,mm0:integer;
Begin
SetSpeed(100);//设置扔东西速度
lostitem(‘家具?‘,True);//丢弃家具
lostitem(‘垃圾1‘,True);//丢弃家具
lostitem(‘垃圾2‘,True);//丢弃家具
lostitem(‘垃圾3‘,True);//丢弃家具
SetSellItem(‘ALL‘);
SetSpeed(Get(‘movespeed‘));//走动速度
//去拿家具模块
MoveNear(142,107);
MoveNear(148,113);
MoveNear(154,118);
MoveNear(160,118);
MoveNear(166,118);
MoveNear(172,124);
MoveNear(178,130);
MoveNear(183,134);
MoveNear(187,136);
MoveNear(192,140);
MoveNear(196,145);
MoveNear(202,151);
MoveNear(208,155);
MoveNear(216,159);
MoveNear(221,164);
MoveNear(224,168);
Sleep(100);
MoveNear(226,171);
ReMap(59521);//过图了
Sleep(100);
MoveNear(90,64);//艾夏岛
MoveNear(95,69);
MoveNear(95,73);
MoveNear(98,73);
MoveNear(98,85);
MoveNear(112,85);
MoveNear(112,88);
MoveNear(127,88);
MoveNear(127,81);
MoveNear(138,81);
MoveNear(138,100);
MoveNear(164,99);
MoveNear(164,102);
Sleep(100);
MoveNear(167,102);
ReMap(59563);//哈斯塔的家
loop:
//算钱模块
SetSpeed(100);
t:=Get(‘currenttime‘)+300000;
hh0:=(StrToInt(copy(IntToStr(t),1,2)))-30;
mm0:=StrToInt(copy(IntToStr(t),3,2));
m0:=Get(‘money‘);
Outputmes(‘现在时间是:‘+inttostr(hh0)+‘点‘+inttostr(mm0)+‘分,现有:‘+inttostr(m0)+‘G‘);
SetSpeed(Get(‘movespeed‘));
MoveNear(5,13);
MoveNear(5,11);
MoveNear(12,11);
shua:
begin//总
WayTo(0);
NPC(326,32,-1);
NPC(326,32,-1);
NPC(326,4,-1);
SetSpeed(100);
While(Get(‘Item‘)〈20)do
begin//刷
SP(GetH(‘H_ACCTION‘)+‘bb5g2bz1‘);
end;
//鉴定
sleep(500)
SP(GetH(‘H_WORK‘)+‘008‘);//008的第一个0,就是技能栏在第几格
SP(GetH(‘H_WORK‘)+‘009‘);
SP(GetH(‘H_WORK‘)+‘00a‘);
SP(GetH(‘H_WORK‘)+‘00b‘);
SP(GetH(‘H_WORK‘)+‘00c‘);
SP(GetH(‘H_WORK‘)+‘00d‘);
SP(GetH(‘H_WORK‘)+‘00e‘);
SP(GetH(‘H_WORK‘)+‘00f‘);
SP(GetH(‘H_WORK‘)+‘00g‘);
SP(GetH(‘H_WORK‘)+‘00h‘);
SP(GetH(‘H_WORK‘)+‘00i‘);
SP(GetH(‘H_WORK‘)+‘00j‘);
SP(GetH(‘H_WORK‘)+‘00k‘);
SP(GetH(‘H_WORK‘)+‘00l‘);
SP(GetH(‘H_WORK‘)+‘00m‘);
SP(GetH(‘H_WORK‘)+‘00n‘);
SP(GetH(‘H_WORK‘)+‘00o‘);
SP(GetH(‘H_WORK‘)+‘00p‘);
SP(GetH(‘H_WORK‘)+‘00q‘);
SP(GetH(‘H_WORK‘)+‘00r‘);
//setdropitem(‘/垃圾1/‘);
Sleep(1000);
SP(GetH(‘H_WORK‘)+‘008‘);
SP(GetH(‘H_WORK‘)+‘009‘);
SP(GetH(‘H_WORK‘)+‘00a‘);
SP(GetH(‘H_WORK‘)+‘00b‘);
SP(GetH(‘H_WORK‘)+‘00c‘);
SP(GetH(‘H_WORK‘)+‘00d‘);
SP(GetH(‘H_WORK‘)+‘00e‘);
SP(GetH(‘H_WORK‘)+‘00f‘);
SP(GetH(‘H_WORK‘)+‘00g‘);
SP(GetH(‘H_WORK‘)+‘00h‘);
SP(GetH(‘H_WORK‘)+‘00i‘);
SP(GetH(‘H_WORK‘)+‘00j‘);
SP(GetH(‘H_WORK‘)+‘00k‘);
SP(GetH(‘H_WORK‘)+‘00l‘);
SP(GetH(‘H_WORK‘)+‘00m‘);
SP(GetH(‘H_WORK‘)+‘00n‘);
SP(GetH(‘H_WORK‘)+‘00o‘);
SP(GetH(‘H_WORK‘)+‘00p‘);
SP(GetH(‘H_WORK‘)+‘00q‘);
SP(GetH(‘H_WORK‘)+‘00r‘);
SP(GetH(‘H_WORK‘)+‘008‘);
SP(GetH(‘H_WORK‘)+‘009‘);
SP(GetH(‘H_WORK‘)+‘00a‘);
SP(GetH(‘H_WORK‘)+‘00b‘);
SP(GetH(‘H_WORK‘)+‘00c‘);
SP(GetH(‘H_WORK‘)+‘00d‘);
SP(GetH(‘H_WORK‘)+‘00e‘);
SP(GetH(‘H_WORK‘)+‘00f‘);
SP(GetH(‘H_WORK‘)+‘00g‘);
SP(GetH(‘H_WORK‘)+‘00h‘);
SP(GetH(‘H_WORK‘)+‘00i‘);
SP(GetH(‘H_WORK‘)+‘00j‘);
SP(GetH(‘H_WORK‘)+‘00k‘);
SP(GetH(‘H_WORK‘)+‘00l‘);
SP(GetH(‘H_WORK‘)+‘00m‘);
SP(GetH(‘H_WORK‘)+‘00n‘);
SP(GetH(‘H_WORK‘)+‘00o‘);
SP(GetH(‘H_WORK‘)+‘00p‘);
SP(GetH(‘H_WORK‘)+‘00q‘);
SP(GetH(‘H_WORK‘)+‘00r‘);
Sleep(1000);
//setdropitem(‘/垃圾1/‘);
end;
setspeed(300);
//If(Get(‘Item‘)〈20)andGet(‘MP‘)〈=Get(‘SafeMP‘)then
//gotoshua;
//去医院
MoveNear(5,11);
MoveNear(5,13);
ReMap(59521);
MoveNear(167,102);
SetSpeed(Get(‘movespeed‘));
MoveNear(166,102);
MoveNear(163,99);
MoveNear(155,99);
MoveNear(146,99);
MoveNear(136,99);
MoveNear(130,93);
MoveNear(125,93);
MoveNear(120,89);
MoveNear(113,88);
MoveNear(112,82);
MoveNear(112,81);
ReMap(59539);
MoveNear(28,52);
MoveNear(28,46);
MoveNear(34,46);
SetSpeed(Get(‘StartSpeed‘));
MoveNear(35,46);//护士了
//加魔代码
ifGet(‘MP‘)〈=Get(‘MAXMP‘)then
begin
WayTo(2);
setparams(1,‘魔‘);
CALL(‘JIN13\NPCREST.npc‘,‘‘);
end;
SetSpeed(Get(‘movespeed‘));//去卖
MoveNear(28,46);
MoveNear(28,52);
ReMap(59521);
MoveNear(112,95);
MoveNear(105,95);
MoveNear(105,105);
MoveNear(113,113);
MoveNear(113,121);
MoveNear(116,125);
MoveNear(139,125);
MoveNear(139,124);
MoveNear(147,124);
MoveNear(150,125);
ReMap(59547);
MoveNear(26,23);
MoveNear(26,21);
MoveNear(34,21);
MoveNear(34,23);
MoveNear(40,23);
WayTo(2);
Sleep(200);
NPC(333,0,2);
Sleep(200);
NPC(334,0,-2);
Sleep(200);
MoveNear(34,23);
MoveNear(34,21);
MoveNear(26,21);
MoveNear(26,23);
MoveNear(20,23);
ReMap(59521);
MoveNear(150,125);
MoveNear(147,125);
MoveNear(139,117);
MoveNear(133,111);
MoveNear(135,105);
MoveNear(141,99);
MoveNear(146,99);
MoveNear(155,99);
MoveNear(163,99);
MoveNear(166,102);
Sleep(100);
MoveNear(167,102);
ReMap(59563);//拿家具
gotoloop;
end——
labelstart;
begin
start:
ifGet(‘ITEM‘)〈20thenGoToStart;
SetSpeed(350);
MoveNear(5,11);
MoveNear(5,18);
ReMap(30011);//出屋了
MoveNear(73,31);
MoveNear(65,39);
MoveNear(65,44);
MoveNear(53,56);
MoveNear(45,56);
MoveNear(45,67);
ReMap(30204);
MoveNear(8,13);
MoveNear(8,11);//护士
Sleep(500);
SetSpeed(100);
SP(GetH(‘H_WORK‘)+‘008‘);
SP(GetH(‘H_WORK‘)+‘009‘);
SP(GetH(‘H_WORK‘)+‘00a‘);
SP(GetH(‘H_WORK‘)+‘00b‘);
SP(GetH(‘H_WORK‘)+‘00c‘);
SP(GetH(‘H_WORK‘)+‘00d‘);
SP(GetH(‘H_WORK‘)+‘00e‘);
SP(GetH(‘H_WORK‘)+‘00f‘);
SP(GetH(‘H_WORK‘)+‘00g‘);
SP(GetH(‘H_WORK‘)+‘00h‘);
SP(GetH(‘H_WORK‘)+‘00i‘);
SP(GetH(‘H_WORK‘)+‘00j‘);
SP(GetH(‘H_WORK‘)+‘00k‘);
SP(GetH(‘H_WORK‘)+‘00l‘);
SP(GetH(‘H_WORK‘)+‘00m‘);
SP(GetH(‘H_WORK‘)+‘00n‘);
SP(GetH(‘H_WORK‘)+‘00o‘);
SP(GetH(‘H_WORK‘)+‘00p‘);
SP(GetH(‘H_WORK‘)+‘00q‘);
SP(GetH(‘H_WORK‘)+‘00r‘);
SetSpeed(300);
Sleep(500);
WayTo(0);//加魔
NPC(328,0,1);
NPC(329,4,-1);
//——
MoveNear(8,13);
MoveNear(2,13);
ReMap(30011);
MoveNear(45,56);
MoveNear(45,52);
MoveNear(44,51);
MoveNear(44,50);
ReMap(30205);//卖的屋子MoveNear(44,50);
MoveNear(6,16);
MoveNear(6,10);
MoveNear(8,10);
MoveNear(13,10);
MoveNear(13,8);
WayTo(0);//卖
NPC(333,0,2);
SetSellItem(‘天籁的耳环‘);
NPC(334,0,-2);
//——
MoveNear(15,10);
MoveNear(19,10);
MoveNear(19,18);
ReMap(30011);//卖完出来
MoveNear(53,50);
MoveNear(58,50);
MoveNear(60,48);
MoveNear(62,47);
MoveNear(64,45);
MoveNear(66,43);
MoveNear(68,41);
MoveNear(70,39);
MoveNear(71,38);
MoveNear(71,28);
MoveNear(73,28);
MoveNear(73,26);
ReMap(30213);
MoveNear(5,16);
MoveNear(5,14);
MoveNear(5,12);
MoveNear(5,11);
MoveNear(4,11);//捡
SetSpeed(300);
Outputmes(inttostr(Get(‘money‘))+‘G‘);
gotostart;
end——
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